During a week and a half, our group did a video game on Unity. Our game, "God's Plan" is a strategic game, taking place during the Ancient Greece, the player playing one God (Ares, Aphrodite, Demeter and Hygieia). Their goal ? Controlling the most cities.
In charge of the art direction and game design, I needed to create different card representing the different Gods that the player could play but also menus, and think of the graphic style that we wanted to have.
I chose to give a particular color pallet for each God, making them recognizable only by the color on the card (red for Ares, pink for Aphrodite, yellow for Demeter and white/green for Hygieia).
If first I chose to do a cartoonish style (inspired by the game Bastion). I quickly realised that it wasn't adapted for a mobile game. I changed my idea to adapt my art style with more broken lines and less roudness, inspired by Steven Universe.
Inspired by Ketchapp Game, we decided for a flat color direction. I added shadows to make the thing less flat but I didn't add many details. It allows the gamer to also imagine things based on my design.
On the right and the left you can see different art styles that I tried before finding the good one with less details, more flat and broken lines that you can see above !
Thanks for reading !